The Game UN:Me: A Cerebral Horror That Blends Silent Hill with Social Deduction Mechanics
The recent Day of the Devs digital showcase revealed several intriguing future games, but one in particular has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this solo adventure appears to blend the dread-filled setting of a Silent Hill game with the paranoid deduction core of Among Us.
"This is a unique game where a girl containing multiple personalities within her must escape from a labyrinth of the mind," explains producer Yasukazu Kawai.
Stepping Into a Fractured Mind
In UN:Me, players take control of an unnamed female protagonist seeming to be of high school age. Within her exist four separate souls, each with their own fears and motivations. These souls can take over spontaneously, releasing their innermost phobias upon her without warning.
Based on revealed gameplay, much of the action takes place within a creepy hospital, though other scenes show the main character navigating a desolate church.
A World of Personal Horror
"What makes you fearful of? What causes you uncomfortable?" poses game director Shun Sasaki. "Heights. Confined spaces. Authority figures. Elements that appear minor to other people can activate something primal within us. This game explores that idea — fears that are unique to every individual."
The core mechanic revolves around controlling whichever soul surfaces at any given moment. However, these identities will switch involuntarily as you play. During exploration, each soul's fears become amplified and assault the girl in succession. When the soul shifts, so does the particular terror the player experiences.
Eerie Visuals and a Fatal Choice
At first glance, UN:Me shares noticeable aesthetic parallels with the Silent Hill series. The hospital is filled with orderlies who all share the identical visage, with disturbingly broad smiles. Patients in the waiting room have large blooms where their necks should be. Floral motifs are a recurring theme, contrasting organic elegance with supernatural dread.
Yet, UN:Me introduces a unique mechanic. Players are tasked with deducing which of the four entities inhabiting the heroine is the "true" one. "Each of the souls asserts that the body is rightfully them," notes a developer. "Throughout the game, you need to figure out who is authentic."
After a player believes a persona is fake, they must eliminate it. But, because every entity can deceive or obfuscate the truth, it is incredibly simple to make a mistake.
"Perhaps you've already eliminated the true [soul] with your own hands," a voice states. "The final entity standing could be a fake. Either way, your choices are final."
UN:Me currently lacks a publicly announced launch window, but it is can be follow on digital storefronts.