Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG set within the franchise’s post-pandemic landscape. This initiative was revealed, with a funding drive planned to launch in April of 2026.
"This endeavor aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the tabletop, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," states an announcement.
Initial offerings are set to feature a beginner's box, core rulebooks, a Game Master screen, figurines, and several deluxe editions.
Exploring The Division's Apocalyptic World
In this setting, a deadly virus known as Green Poison was released in NYC, plunging the nation into chaos. As the pandemic escalates, society crumbles and hostile groups emerge, transforming the city into a warzone. To preserve law and order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. This is where the players come in.
Work on the game has been in progress for approximately three years, and it is reportedly complete. The upcoming Kickstarter campaign will function as a pre-launch sales platform to access a wider audience, particularly in North America. Manufacturing will start immediately following the campaign, with shipping expected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the game's rules confirms it employs 10-sided dice predominantly through its new GRIS system, promoting a streamlined and tactical style. Players use abilities to assemble small dice pools, typically between one and five d10s.
- Rather than summing the total, players select a single “result die” from the group.
- This die is then compared against a set challenge number.
- Achieving a natural 10 triggers additional bonuses, such as increased harm or boosted support.
Combat Emphasize Tactical Placement and Situational Insight
Battles stress positioning and environmental awareness, mirroring the source material. Elements like cover, elevation, or visibility have a direct impact dice rolls. This system seems built to favor coordination and clever tactics over simple statistics.
A Novel Wound Mechanic
The way injuries is tracked adds a interesting narrative layer. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the number of d10s.
- At critical condition, an agent collapses, but is not unconscious.
- They may still move and take limited actions, emulating the last stand common to many shooter games.
- Any agent knocked down must consult a trauma table, risking lingering conditions like shock or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available Quickstart Guide is promised soon. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, the group spearhead the search for a lost doctor squad and work to stop an attack by the notorious Rikers gang, who have taken over that Manhattan district. More specifics and the complete product lineup are expected to be unveiled closer to the campaign launch.